No matter how little you understand the controls, no matter how you do (or don't) control your ship or don't (or do?) lose health points and vital signs, there is evidently no way to get yourself offed besides running cockpit-first into a space station and exploding. Because - and this could just be me and some sort of freak coincidence in the space-time continuum - you cannot die. While text itself is not a problem (you're talking to a tried-'n-true MUDer here), so much text in such a condensed window with commands that are technically detailed can be overwhelming for the first few hours of game play. Your first reaction (if you're like me) will be to freeze, a small furry animal trapped by the blaring headlights of 12-point text. Several pages worth of commands can be pulled up using your handy-dandy left-side toolbar.
The battle system is simultaneously needlessly complex and ridiculously simple. That said there were two problems that kept cropping up as I hacked my way through five hours of beta: battle and movement. I could take down his entire home planet.Īnd then I could take it down again. Within three hours of game-play, I came to the startling realization that I could, after months of hard labor, hoard myself an entire armada and take down the commander that keeps on yelling at me from the corner of the screen. One of the greatest benefits and pleasures of the game is the almost-freakish scale of its economics and the player's ability to participate in them completely. Anything in the game - with a couple exceptions - can be bought, sold, traded, captured, or just flat-out given away. For instance, one mission's reward the acquiring of "the Hub" a gigantic space-station spanning multiple sectors and Jump-gates (if you've ever played/watch/read a sci-fi anything, you can probably guess what they are). However, a better way to describe these cookies may be to present them as wedding cakes, cream-filled puff pastries, banquets of fully-catered sugar-coated goodness. The game sports all traditional expansion-pack cookies (new missions, new gear, new stuff to collect and awards to be won). The amount of content newly added to a universe already formed and functioning is simply breathtaking - even if it is somewhat mind-boggling for somebody who has had the misfortune to have never before witnessed the "X-verse."įirst, a breakdown of some of the shiny features. X3 is all about endless expanses appropriate, since it is itself an expansion, following X3: Reunion and X2: The Threat. Six silver space stations - majestic in their painstaking detail and even more impressive when you fly close enough to see their size - hover in an ink-black, star-strewn space that seems to fall behind the monitor, keep going into the hard-drive, never-ending. I tried also renaming that file out of the way so it would the system’s DX dll but the same error happened.From the opening screen you can see that. The digital signature matches Microsoft, so it was not modified in any way, just distributed incorrectly in my opinion. The EgoSoft developers for some reason included the d3dx9_37.dll file in their folder, even though they are including the DX runtime that includes _37 (Mar 2008). I assume that the DX/DXGI initialization failed due to the hook that VorpX is placing in DX. If you inspect the threads on the exe, there are two that apparently execute for a while before dying: f4805a42-0.tmp!CreateDXGIFactory2+0x2dd50 X3TC.exe throws a dialog with title “Steam Error” and content “Application load error P:0000065432”. If you open VorpX now and launch the game, it will “try” to initialize, but for me it doesn’t work. This will effectively skip the launcher and avoid the launch loop that happens when VorpX tries to inject itself too early. The game should be running fine, except for the weird aspect ration resolution.ģ) Set on the game properties on steam the following launch options:
I’m trying this with the Steam’s X3TC veresion, and here’s the progress that I have made so far:ġ) Edit the res.dat file, and add a line for the 9:10 resolution:Ģ) With VorpX closed, launch the game and select that resolution and windowed mode in the launcher. Why is the game listed in the supported games list, when it isn’t? So I found some old threads related to X3, but it seems no one was able to properly use VorpX with X3.